Ideas that I think we should be looking into:
- raw material cost/availability/source for RepRap & other similar devices
- scaleability and price hiking material cost, especially when concerned with makers that try to progress past plastic
- intellectual property infringement and reverse-engineering protected items
- quality control/ legal responsibility for when homemade objects fail from other people's designs
-Colin
More ideas:
- stifling innovation due to the lack of monetary reward --> dangers of open source
- questionable safety of d-i-y projects (related to Colin's quality control) --> who monitors/certifies/licenses the products?
- feasibility/culture of convenience: some people just don't have time for MC
- market efficiency of mass production in low-cost labour zones
- the persistence of consumer culture (why? benefits?)
- MC around the world: "newer" phenomenon in West vs. East?
-Isabella
Hi gang:
You are raising important issues here, but strive for balance in the coverage of them. Also, keep in mind you're also looking at what's next? Will the Maker Culture scale, will it cross the Adoption Gap? Will
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